![]() ![]() This crazy, because by OUR LAW we don't have to do it until we get our turnover to be more than 75K AUD/ year. So, they ask me to “affirm that I, or my organization is registered for Australian GST”. ![]() I was trying to sign up for the xbox developer program but I encountered something really outrageous. ![]() Title: Australia & Xbox Developer Sign-up If it won't be difficult, could you please kindly create this thread for me? Hey mate, sorry for off-topic I try to create a thread to ask a question about gamedev, but it gets instantly deleted for some reason, and it is a really import question. It's largely a game of finesse and forcing moves out of your opponents, and something like this would feel like you were playing against an opponent who was cheating because, well, you are, you know? There's absolutely no way I could make this work and make it actually make a convincing card game player that was playing on the same level as if it were playing shrewdly with imperfect information. You may want to just make an AI that cheats and can see facedown cards - you can always add artificial stupidity to dumb it down if that is too much of an advantage. You should consult bridge ai literature for more information as that is a similar game. I was rapidly coming to that conclusion on my own and was hoping there was maybe some off-the-shelf resource someone could point me toward that could get at least some of the job done. Unfortunately games of chance with hidden information are the hardest to write good AIs for Any advice you all would be able to provide me on directions to go or things I should read or study would be greatly, greatly appreciated. This game is pretty quirky, though, at least as far as trick-taking card games go, and I'm not sure if I can easily adapt any off-the-shelf AI solutions to this. I'm a competent programmer, but I'm not a particularly experienced game developer and I know very little about machine learning/AI. Meld becomes public information once scored and can be an extremely useful source for strategy later on. Part of the scoring relies on "meld," or certain configurations of cards worth fixed amounts of points (think a simpler version of non-solitaire Mah Jong). ![]()
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